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January 2009 - Posts

Object Responsibility

One of the most basic concepts of object oriented design is the class.  A class is one of those things that we know when we see one, but describing what it is, is a little harder.  More importantly, how do we know when we are through creating
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Design Patterns

I'll be speaking to the TRINUG Design Patterns group on February 25, 2009 about creating highly cohesive and loosely coupled applications using the Unity Dependency Injection framework.  Come check it out.
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Loosely Coupled Applications

I've been working with the Unity Dependency Injection Application Block lately. It is part of the Enterprise Library beginning with version 4.0. You can also get it as a separate download without EntLib. Pick your flavor at www.CodePlex.com/Unity . The
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